Part 3 of my “Optimisation series in Unity” – I discuss the best texture sizes and which ones you should use to have the greatest impact on your performance inside and out of Unity!
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#Unity #Optimization #TextureSizes
Nguồn: https://unknownsiberia.com/
Xem thêm bài viết khác: https://unknownsiberia.com/game/
any good way to do it with png's?
i tried also the max size and some other options there, but at some point the grafics are going to look bad.
any known way to get some work around?
are there possible some similar formats like png, because of the alpha value
WOWWW really what I needed for, thank you very much for your explaining. I am still a newbie in developing 3D game in unity, and your tutorial really helped me out!
So basically find the sweet spot of Space VS Quality VS Intention? Kool 😀😀
Thank you for the video, but i still have a few questions. I heard that you need to make ALL images as POT resolution:
1) How i should optimize big images for background. I am making the game for pc. With resolution 1080p. And i have a few background images 1920×1080. Do i need to render it with 2048×2048 and then cut 1920×1080 with Sprite editor ?
2) Do i need to use tga for big images 1920×1080 or i can stick to jpg ?
3) What if i made spritesheet in POT and sprites inside are not POT ?
4) What if i made both spritesheet and sprites inside not POT ?
5) What if i have lots of small images 28×26 and i need them to be exact 28×26 does it make sense to redraw all of them to 32×32 and then cut them with sprite editor or just picking 32 as max size is enough.
6) What if i have few images of cursor type. Sprite editor doesnt work for them. But i need them less then 32. Does it affect optimization on any way if my actual cursors 24×28 with 32 as max size ?
p.s. sorry that is my best english
can u tell me how to make a DXT1 format texture
would it also help to remove the meta deta from the image file or dos unity do this automatically
512×512 is Uniy's suggestion for all textures for mobile especially if the game is in 3D (traditional 3D). I noticed a huge performance difference. Also might be worth noting that not everything requires textures. Simple materials with color changes can do the trick. Like what I'm doing with my Star Fox clone for mobile 😊
It's look pretty easy, but I do the same thing but my texture and sprite objects still look smeared with different colors. I've increase to 8192 and change format to RGBA 32 bit, and problem disappear. My Unity don't work with meT.T
Again great tutorial and thank you for making it. Quick question. Large single texture (4096) for a ground in top down mobile game where only small part of it will be visible at the time or smaller let say 4x 2048 is better? I am thinking that all the lights even those not visible in the camera at the time will be calculated every frame since they shine on the texture that is visible?Right? Cheers
I have a question; I've also heard before that it's best to use TGA (Or TIFF?) for Texture file types, but what about PNG? I have all of my textures as PNG right now, is that okay, or should be avoided for some reason?
Love this mini series, very clear, I learned a lot of new things. Thanks! 🙂
Thanks for this great tutorial!
+SpeedTutor do i have to create res'd down textures for each of settings(low, medium) or does unity automatically scale down textures of highest quality by some percentage when choosing the texture detail level?
Before this I think i'll go learn how to make textures that can suit my models xD
how do u get the default in the inspector panel on 6:24
The multiple textures in one image is reminiscent of SPRITE SHEETS in classic games and exactly why they were important back then.
Wonderful. Great great great.
+SpeedTutor i like your videos could you make pls a lifebar tutorial in unity using javascript pls?
make a gta style game tutorial plz
Hi! Any news on the survival series? 😀 /ZeaK
Wow, I didn't know that having multiple textures in one file helps optimisation! Thanks.
Wait. I don't think you need to save psd in some other format. When it's used inside engine, Unity is automatically converting it in it's own format. So you just creating extra work for yourself.
is ok if I use substance designer?
keep it going man! we love you! #nohomo
Nice! I've been waiting for this for the whole week! 😀
where is my 9 minutes