In this 2018 GDC session, Spry Fox’s Daniel Cook explains how to keep human beings from being treated as interchangeable, disposable or abusable when designing multiplayer games.
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Honestly, this is quite bad talk. The reason to this is because he started saying he did a lot of research from the two guys at the start and that what they found has been proven again and again. So it leads you to believe this talk will reference tons of good science. But it doesn't. This talk barely directly reference any science (non I believe). And almost everything he says is just straight up opinions. And he doesn't often explain the whys of it either. For instance near the end https://youtu.be/voz6S7ryWC0?t=3681, where he says it's anti pattern to design your game without social structures, then try to retrofit it afterwards. And that it's almost impossible, but Riot Games did a great job with it with League of Legends. Then he says we should applaud them for such a good job. But doesn't explain what they did that was good. Yeah, you get this all of the talk. So bad. Also he says he won't joke too much, yet he's trying to be funny all the time (and doesn't really succeed because when the talk is bad, the jokes are bad too).
Very wrong on the count of enforcing fairness to create trust. When you enforce fairness in your game trust no longer matters. See WoW where scammers are banned vs EVE Online where scamming is encouraged. EVE has created communities and friendships like no other game.
"classism"
"If item was purchased with real money"
SAVE THE WHALES!!
i dont know any of these games, but they appear interesting
Awesome talk! This might sound hokey, but this isn't only informative for game designers. It's a great overview of how friendships are developed in general.
He reminds me of Rodney Mckay from Stargate honestly haha.
Interesting topic… then he brings up that he helped make RotMG and I know he knows what he's talking about!! I don't know if it currently is the same but Realm of the Mad God did something VERY right with the Co-Op experience that I still have never seen replicated before. Kudos to you Daniel Cook. I am very much enjoying this lecture.
I can't help thinking about real-life applications for a lot of this information. Maybe that's why I clicked on the video to begin with? I've been really bad at making and maintaining friendships for most of my adult life.
Here's a free idea: Elevators. You're welcome.
Steambirds Alliance added to my wishlist.
Such a fancy old man, I like him and his sense of humor
power of friendship intensifies
I really like it, lots of good stuff.
One thing I felt wasn't mentioned or addressed was how competition is a huge contributor to the skull bad stuff.
This audio addresses that point in more detail (very important):
https://www.youtube.com/watch?v=S4si1HaDmLg
Good talk! Too bad the audience couldn't appreciate Mr. Cook's jokes. I was surprised to see GW2 show up there, but it makes all sorts of sense. Other than the map and event systems Mr. Cook talked about, GW2 also makes the experience of killing things and getting loot an inherently cooperative one.
With more people you can kill mobs faster and you all get a loot and xp opportunity from the mob. Same goes for gathering, everyone can gather once from the same node. These things help make GW2 a friendly place that is regarded as having one of the friendliest communities in MMOs.
Just… just don't go into PVP.
Brilliant ideas on how to improve the social aspect of gaming, thanks for sharing! The description of cold-weather communities was so accurate I kept chuckling the whole time. xD
'Then we're going to say, "here are some examples in games." Some practical boring game examples. Mechanics, systems that sort of thing.
HELL YES!!! I LOVE "practical boring game examples. Mechanics, systems that sort of thing."
Man the jokes don't hit with this crowd but just having the opportunity to listen to these talks makes the cringe worth it
I had a mad epiphany thanks to this talk
yeah, saying friendship is magic does sound cool. but being against a public chat is just dumb, lots of multiplayer games die because of this.
This is a great talk
I don't own a hammer.
Why don't I own a hammer?
I've lived here for two years, I should own a hammer by now. So why don't I?!
How could I have gone this long without realizing it?!
What sheer fluke of fate has led me to never notice that I did not own a hammer?!!
Have I just never needed one? No. I've used a hammer. Where did I get that hammer?
Oh god. Where DID I get that hammer?! I must have borrowed it. Did I give it back?
Yes. I did. I just checked. I really don't have a hammer in my house.
Why do I have four screwdrivers, though? I don't need four screwdrivers.
What was I even trying to do with that many screwdrivers? I guess I thought I lost one.
Three times…
Wait. DID MY HAMMER BECOME A SCREWDRIVER?!!! No. That doesn't make sense.
Nevermind. I don't know. I should just go buy a hammer.
I guess.
Bye.